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Soul fighters adjustments

Posted by Aeroth - January 25th, 2009


Here's what I think should be changed about the game "soul fighters" by trecero. It could be a great game, if a few adjustments were made.

FIRST THING: the whole, "you can counter, block, or attack... but you can go high low or medium too!" thing is quite good, but it goes a little too far. if you go by the idea that your oppenent will pick any random move out of the 9 available, here are the chances of each move.

Attack - 7/9 chance of doing damage, 1/9 chance of doing no damage, 1/9 chance of taking damage.
Defend - 7/9 chance of taking no damage, 2/9 chance of taking damage.
Counter - 6/9 chance of taking no damage, 2/9 chance of taking damage, 1/9 chance of countering.

From this, you can easily deduce... that its quite hard to pick what move to do. It complicates things to be honest (and thats without putting in movement directions). you may as well randomly pick one, in fact humans are rubbish at doing random, so the computer is more likely to win.

However, you can make it less complicate, and more user friendly if you were to bring it to this. Take out "medium". leaving only high moves and low moves. that would make the chances...

Attack - 4/6 (2/3) chance of doing damage, 1/6 chance of doing no damage, 1/6 chance of taking damage
Defend - 5/6 chance of taking no damage, 1/6 chance of taking damage.
Counter - 4/6 (2/3) chance of taking no damage, 1/6 chance of taking damage, 1/6 chance of countering.

can't you see how that would make it more user friendly? it would uncomplicate things and make the game fairer.

SECOND THING: You don't necessarily have to go with this, and I don't think you will, but... I think you should replace defend with throw. so that throws beat counters, counters beat attacks, and attacks beat throws. also, throws send the enemy once space back, and do small damage. lets look at the chances then...

Attack - 5/6 chance of doing damage, 1/6 chance of being countered.
Counter - 1/6 chance of countering, 1/6 chance of being thrown, 3/6 chance of taking no damage, 1/6 chance of taking damage.
Throw - 1/6 chance of throwing, 2/6 chance of taking damage, 3/6 chance of taking no damage.

In my opinion, that is the perfect odds. Hope my idea's have been helpful...

-Aeroth

Soul fighters adjustments


Comments

Thank you for your ideas. Maybe I'll apply them in another game, but in this game 1 of my goals is do not leave anything at random. Just your decisions (and your opponent decisions) will help you to win, not the random.
Thank you for your review and your ideas. When I finish this game, I'll think about what you said.

PS: Sorry for my english ; )

Thanks. I appreciate it.